Lucky Break Racing Sim
Guide

Horse Stats

Racing Stats
The three big racing stats are color coded from worst to best: red, orange, green, blue, purple.
The bullets to the right of "sprint" rank sprint stamina on a scale of 1 to 3. Heart similarly ranked by the pink icons, and focus by the purple diamonds.

Endurance is given as one of the following:
Sprinter - Under 7f
Miler - 7f to 9f
Classic - 9f to 12f
Long - Over 12f

All of the stats are displayed in ranges. This means that two "green speed" horses are not necessarily the same speed; one may be at the high end of green and the other at the low end. Another example is that a "classic distance" horse's actual endurance may be anywhere from 9 to 12 furlongs, and a 12f race might be as much as 3f too long.

Break - How fast he leaves the gate at the start of the race
Speed - How fast he runs during the middle of the race
Sprint - How fast he runs when sprinting at the end of the race
Sprint stamina - How long he can sustain his sprinting speed
Endurance - The maximum distance for him to run before he makes his move to sprint too early and finishes out tired
Preferred distance range - Not a visible stat; each horse has a variable range of distances that he comfortably runs; racing shorter than this causes him to make his move to sprint too late; for example, a horse with an endurance of 8f might have a preferred distance range of 5f-8f, and can race anywhere from 5f to 8f without penalties
Heart - His ability to perform beyond what you'd expect from his physical stats, specifically down the stretch at the end of the race
Focus - His ability to concentrate on the race and perform consistantly at the level you'd expect from his physical stats
Minimum speed - Not visible; how fast he runs when extended beyond his endurance and tired
Mud - Not visible; the extent that a track surface other than "fast" affects him
Bone - Not visible; his physical constitution, affects how likely injuries will be

Breeding Stats
Breeding averages the parents' stats, allowing variations based on their breeding potential and chance.

Breeding Potential - his ability to produce offspring greater than (or lesser than) himself
Fertility - his ability to literally produce offspring at all

Some stats are unique for each horse and are not hereditary. They are:
x Heart
x Focus
x Mud

Some stats are not affected by the breeding potential of the parents. This means a horse with high breeding potential can produce offspring faster than himself, but has no specific ability to produce offspring of greater endurance; that's up to chance. Those stats are:
x Endurance
x Preferred distance range
x Bone
x Fertility
x Height

Each horse is a carrier for a different "malevolent gene" that only causes a problem when he is bred to a horse who happens to have the same gene (usually a close relative). The foal of these certain inbred matches will have poor stats. Not all inbreeding causes this, just particular matches.

Current and Prime Stats
A young horse grows a fraction every month. You can see his height change and his stats change color. Similarly, an aging horse's stats decline a fraction every month.
In his prime (the span of time after he's done growing but before he starts aging), his stats are at their best. Prime stats are important because they indicate what his offspring will inherit. When a horse is retired his card reverts back to prime stats to help you with breeding shed decisions.

The card of a young horse or racehorse shows his current stats, while one for a retired horse shows his prime stats. For example, if you have an 8yo horse still racing, retiring him would reveal prime stats that are likely better than his current ability.
Focus and heart are shown as the "natural" stat, before and factors such as equipment or gelding are factored in.

A growing horse visibly changes in:
x Break, speed, sprint, sprint stamina
x Endurance
x Height

A aging horse visibly changes in:
x Break, speed, sprint, sprint stamina

Some visible stats are the same throughout life:
x Heart
x Focus

Other stats are affected by age too, such as fertility, but are hidden stats so there is no visible change.

Stats and Gender
Fillies and mares have a small disadvantage in terms of minimum speed, speed, and sprint speed, and are slightly shorter.
Geldings have higher focus than they would if they were entire.

Coat Colors
Colors follow current genetic theory. Bay, black, brown, chestnut, gray, buckskin, palomino, smokey black, cremello, perlino, and smokey creme are all possible. Colors are a bit confusing, but basically the Jockey Club's idea of colors (where buckskin, smokey black, and the double dilute colors are excluded and and grey is called "roan") is genetically incorrect and just mucks everyone up.


Your Racehorse

Training
Training is way to learn more about a racehorse's abilities and preferences. You're not expected to train like is it a workout to keep the horse in shape, only when you need the info.

Equipment

 Stat AffectedAlways BenefitsPossibly BenefitsAlways Harms
BlinkersFocus&diams&diams&diams&diams&diams&diams
Shadow rollFocus &diams&diams&diams or &diams&diams&diams
No whipHeart &hearts&hearts&hearts&hearts or &hearts&hearts
CalksMudSince the mud and bone stats aren't shown
there is no way to infer any info yourself
BandagesBone

If you horse's focus or heart puts him in the "possibly benefits" category, training is the way to find out whether he needs the equipment or not. Training is also the only way learn about calks and bandages.

Ponies
A pony increases the heart and focus of his racehorse similar to the way equipment does, except every horse can benefit and the effects are greater.

Experience
A horse has less focus during his first 4 starts, and will perform erratically and probably not near his full potential.

Injuries
Injuries are a risk for all horses participating in a race.
The bone stat affects the likelyhood of injury. Also, the more a horse was injured in the past, the more likely it is to be re-injured in the future.
Horses should not be raced, bred, or worked as a pony until they are fully healed. Injured horses entered in races will fail a pre-race vet check, but breedings or pony assignments will happen and exacerbate the injury.
Therapy can reduce the time it takes for an injury to heal.

Resting
The only time a horse needs to rest is when he is healing from an injury. Other than that, resting does not affect performance or prevent injury.


Miscellaneous

Upkeep
Upkeep is calculated automatically using these amounts and shown at the bottom of each stable's page, to be paid monthly.
Note: "Lead pony" includes all retired geldings, but includes retired mares only if currently assigned to a racer (otherwise they are considered broodmares)

Foals and yearlings - $200
Lead ponies - $200
Broodmares - $400
Stud stallions - $600
Gelding racehorses - $600
Filly/mare racehorses - $800
Stallion/colt racehorses - $1,000 Time
The months change sometime on Tuesday each real-life week. Race entries close Mondays.

Programming
We use an original application to race and breed the horses.

Glitches
If you notice something odd, please report it. It may be something that is supposed to happen and just wasn't included in the guide, or it might be a bug.

Questions?
Has a topic of your interest been excluded? Ask away in the Questions forum.